The last few weeks have been really interesting. I've been studying character rigging from two different sources. It's been going well. Because of the lack in time I'm having a hard time picking projects to do. So what I did decide to do is work on studying the books that I have had sitting in my collection and has only been collecting dust. The only problem that I have with that is this makes me want to study other things. I've realized that I have a little bit of an issue with focusing on one thing for too long. Either way I did a quick video showing what I have learned so far with rigging the spine and a "free hip" setup. The spine has the ability to turn on and off stretching. I went through the step by step on this setup about four or five times and then I looked through the user manual on the program to fully comprehend every component used.
When I created the demonstration on the short video I came across a new issue with the clusters used to controls the spine. I did manage to find a work around in the issue. I'm just hoping that the next time I open up the file it will stick.
Here is what I have learned so far. Next is working with arm; scapula deformations, clavicle rotations, and wrist and forearm twist.
When I created the demonstration on the short video I came across a new issue with the clusters used to controls the spine. I did manage to find a work around in the issue. I'm just hoping that the next time I open up the file it will stick.
Here is what I have learned so far. Next is working with arm; scapula deformations, clavicle rotations, and wrist and forearm twist.
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